Shaman Spells

Spells by level, upgrades not listed.

Level Name Type Description Comment
1 Healing Wave Heal Heals your target for 34-44 1.5 second cast, 40yd range
1 Lightning Bolt Damage Does 15-17 damage to your target 1.5 second cast, 30yd range
2 Rockbiter Weapon Weapon Buff Increasing your weapon dps by 2 You can only buff your own weapons
4 Earth Shock Shock Spell Does 19-22 damage. 20 yards range, instant cast
4 Stoneskin Totem Earth Totem Reduces melee damage taken by 4 Affects everyone in your party
6 Earthbind Totem Earth Totem Reduces enemy movement speed. 10yd range, 45 second duration.
8 Lightning Shield Shield Deals 13 damage to attackers. 3 charges
8 Stoneclaw Totem Earth Totem Taunts and sometimes stuns enemies who attacks it. This totem has 50 health
10 Flame Shock Shock Spell Does 21-28 damage plus 28 damage over 12 seconds. Shares cooldown with the other shocks.
10 Flametongue Weapon Weapon Buff Makes your weapon do 4-13 additional damage per swing. Damage depends on your weapon speed. Self buff only.
10 Searing Totem Fire Totem Does 9-11 fire damage to enemies within 20 yards Attacks once every few seconds. 30 second duration
10 Strength of Earth Totem Earth Totem Increases the strength of party members by 10. 20yd range, 2 minute duration
12 Ancestral Spirit Resurrection Resurrect a friendly target. Only works when you're not in combat
12 Fire Nova Totem Fire Totem Does 48-56 fire damage. This totem lasts 5 seconds, when it 'dies' it explodes for 48-56 fire damage, which hits all enemies within 10yds range
12 Purge Debuff Remove 1-2 beneficial spells from an enemy target. Shields, buffs, healing over time.. you can remove a lot of things with this one.
16 Cure Poison Cure Cure 1 poison effect on the target. -
18 Tremor Totem Earth Totem Periodically remove Fear, Charm and Sleep effects from party members within 20 yards. Lasts 2 min. -
20 Frost Shock Shock Spell Does 89-95 frost damage and slows the targets movement speed to 50%. Also causes a high amount of threat. Shared cooldown with all other shocks.
20 Frostbrand Weapon Weapon Buff Imbue the Shaman's weapon with frost. Each hit has a chance of causing 35 additional Frost damage and slowing the target's movement speed by 25% for 8 seconds. -
20 Ghost Wolf Utility 40% speed increased travel form, only usable outdoors. Good escape spell, works in combat.
20 Healing Stream Totem Water Totem Heals you and your party for 6 every 2 seconds. Can be buffed by wearing equipment that gives +Healing
20 Lesser Healing Wave Heal Heals a friendly target for 162 to 186 1.5 second cast. The quick heal.
22 Cure Disease Heal Cures 1 disease on the target. -
22 Poison Cleansing Totem Water Totem Remove 1 poison effect from all party members within 20 yards every 5 seconds. Lasts 2 min. -
22 Water Breathing Buff Allows the target to breathe underwater for 10 min. -
24 Frost Resistance Totem Fire Totem Increase frost resistance of all party members within 20 yards by 30 for 2 min. -
26 Far Sight Utility Changes the caster's viewpoint to the targeted outdoor location. Can be used to explore areas you would not be able to reach in person, if cast repeatedly.
26 Magma Totem Fire Totem Causes 22 Fire damage to creatures within 8 yards every 2 seconds. This totem, as most others, has only 5 health
26 Mana Spring Totem Water Totem Restores 4 mana every 2 seconds to group members within 20 yards. Can only be buffed by talents in the restoration tree.
28 Fire Resistance Totem Water Totem Increase Fire Resistance of all party members within 20 yards by 30 for 2 min. -
28 Flametongue Totem Fire Totem Buff all party members melee weapons with 6-19 fire damage per swing for 2 min. -
28 Water Walking Buff Allows the friendly target to walk across water for 10 min. Breaks if you take damage. Reagent cost: Fish Oil.
30 Astral Recall Travel Spell The same effect as a hearthstone (to the same destination too), with 15 min cooldown.
30 Grounding Totem Air Totem Absorbs one harmful spell cast at party members every 10 sec. Is destroyed by the first damaging spell it absorbs. Lasts 45 sec. 15 second cooldown
30 Nature Resistance Totem Air Totem Increase Nature Resistance of all party members within 20 yards by 30 for 2 min.
30 Reincarnation Resurrection Allows you to resurrect yourself upon death with 20% health and mana. 1 hour cooldown, 40 minutes with talents. Reagent cost: Ankh
30 Windfury Weapon Weapon Buff The shamans melee weapon gains a 20% chance to deal additional damage equal to two extra attacks with 46 extra attack power on each hit. Lasts for 30 minutes. Self buff
32 Chain Lightning Damage Hurls a lightning bolt at the enemy, dealing 191 to 217 Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets. 30yd range
32 Windfury Totem Air Totem Buff all party members melee weapons with a 20% chance to gain an additional attack with additional attack power on each melee hit for 2 min. -
34 Sentry Totem Air Totem Allows the shaman to switch his point of vision to the totem's location for 5 min. Rather useless spell, but has a fun factor.
36 Windwall Totem Air Totem Reduce ranged damage for party members within 20 yards by 32 for 2 min. -
38 Disease Cleansing Totem Water Totem Remove 1 disease effect from every party member within 20 yards every 5 seconds for 2 min. -
40 Chain Heal Heal Heals up to three friendly targets. Each jump reduces the effectiveness of the heal by 50%. -
42 Grace of Air Totem Air Totem Increase agility for all party members within 20 yards by 43 for 2 min. -
50 Tranquil Air Totem Air Totem Reduce the threat caused by all party members within 20 yards by 20% for 2 min. -
62 Water Shield Shield The caster is surrounded by 3 globes of water. When a spell, melee or ranged attack hits the caster, 95 mana is restored to the caster. This expends one water globe. Only one globe will activate every few seconds. Lasts 10 min. -
64 Wrath of Air Totem Air Totem Summons a Wrath of Air Totem with 5 health at the feet of the caster. Party members within 20 yards of the totem have their magical damage and healing from spells and effects increased by up to 101. Lasts 2 min. Mages will love you, 'tis the truth.
66 Earth Elemental Totem Earth Totem Summons an elemental totem that calls forth a greater earth elemental to protect the caster and his allies. Lasts 2 min. 20 minute cooldown. Good tank
68 Fire Elemental Totem Fire Totem Summons an elemental totem that calls forth a greater fire elemental to rain destruction on the caster's enemies. Lasts 2 min. 20 minute cooldown. Good at AoE
70 Heroism/Bloodlust Buff Increases melee, ranged, and spell casting speed by 30% for all party members. Lasts 40 seconds. 10 minute cooldown

Spells with talent requirements

Elemental

Ability Requirements Type Description
Elemental Mastery Elemental 30, Elemental Fury 1/1 Buff When activated, this spell makes your next Fire, Frost, or Nature damage spell free of mana cost and grants it a 100% critical strike chance.
Totem of Wrath Elemental 40, Lightning Overload 5/5 Fire Totem This totem increases the chance to hit and crit with spells by 3% for all party members withint 20 yards. Lasts 2 minutes.

Enhancement

Ability Requirements Type Description
Stormstrike Enhancement 30 Damage Instantly attack with both weapons. In addition, the next 2 sources of Nature damage dealt to the target are increased by 20%. Lasts 12 sec.
Shamanistic Rage Enhancement 40 Self Buff Gives your successful melee attacks a chance to regenerate mana equal to 15% of your attack power. Lasts 30 seconds. 2 minute cooldown

Restoration

Ability Requirements Type Description
Nature's Swiftness Restoration 20 Buff When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.
Mana Tide Totem Restoration 30, Restorative Totems 5/5 Water Totem Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 6% mana every 3 seconds to group members within 20 yards.
Earth Shield Restoration 40, Nature's Blessing 3/3 Shield Protects the target with an earthen shield, giving a 30% chance of ignoring spell interruption when damaged and causing melee attacks to heal the shielded target for X. This effect can only occur once every few seconds. 10 charges. Lasts 10 min. Earth Shield can only be placed on one target at a time and only one Elemental Shield can be active on a target at a time.
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